Jakob Kudsk Steensen
Berl-Berl

Jul 10, 2021 — Sep 26, 2021
Halle am Berghain

An immersive installation that leads us to Berlin's origins as a swamp formed by a glacial valley over 10,000 years old.

Making-Of Berl-Berl Video. Jakob Kudsk Steensen, Berl-Berl, 2021. Video: Melih Akyazililar

Jakob Kudsk Steensen's new commissioned work, his first exhibition in Berlin, transforms the Halle am Berghain into a swamp, exploring its ecology and mythology.

Jakob Kudsk Steensen (b. 1987, Køge, Denmark) works at the vanguard of art and technology, utilising advancements in photography and gaming platforms to create immersive, three-dimensional worlds in direct relation to our natural world. The exhibition and online world Berl-Berl starts with a swamp as its protagonist – its ecosystem, history and mythologies – and pays tribute to Berlin's origin as a wetland that formed over 10,000 years ago, and was drained in the 1700s. ‘Berl’, the ancient Slavic word for swamp, is thought to be the origin of ‘Berlin’ and gives the exhibition its name.

The artist spent months researching the remaining wetlands of Berlin-Brandenburg, creating an archive of images using a method of macro photogrammetry in which he takes hundreds of images of a single object such as a leaf or patch of mud. Kudsk Steensen renders his findings in a 3D plan to create an immersive, absolute landscape using the video game platform Unreal Engine, a constant within his practice. Partnering with the Museum für Naturkunde Berlin, he also wove local specimens from their extensive archive into the visual and acoustic world of Berl-Berl. As songs were essential to ancient wetland culture and used to navigate the swamp and to share its mythologies, Kudsk Steensen collaborated with sound artist Matt McCorkle and singer Arca to create the world’s soundscape. Arca’s voice morphs with environmental sounds that include those made by local amphibians.

Berl-Berl is not only an image of the wetlands — it holds the memories of its past mythologies. Before it was drained, this saturated landscape proved ideal for the settlement of Slavic communities. This history, notably Sorbian folklore, permeates the work’s narrative wherein a Triglav, a deity, appears as a great tree. The artist connects the mythology of this three-headed deity representing three dimensions of Slavic cosmology—Prav (Heaven), Yav (Earth) and Nav (Underworld) — to his understanding of the swamp. In Berl-Berl, the ecology is also a Triglav, it moves from undergrowth and fungi to water, leaves, and trees and sky—an entire, holistic landscape.

In combining his images and recordings from the wetlands with research on ecosystems, the artist builds a bridge between us and the history beneath our feet. Halle am Berghain becomes a gateway in which relics of the Ice Age connect to present-day wetlands, drawing attention to our current environmental reality. Kudsk Steensen reveals a perspective that would otherwise be impossible to see or experience with the hope of sparking a newfound appreciation for the swamp and to reimagine our role within this ecosystem that sustains us.

"Berl-Berl is a song for the swamp, a place for the undefinable - morphing, liminal and mystical.
Berl-Berl mourns what is lost and embraces what is new."

Jakob Kudsk Steensen

"It has been a great privilege to curate for LAS. They have a visionary, experimental, and open approach to thinking about the role an arts foundation can play within society."

Emma Enderby

Exhibition Booklet

Exhibition Booklet (EN)

Jakob Kudsk Steensen, Berl-Berl
7/7/2021, 4 MB
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Exhibition Booklet (DE)

Jakob Kudsk Steensen, Berl-Berl
7/7/2021, 4 MB
Download

Biography

Jakob Kudsk Steensen
Artist
Emma Enderby
Curator
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“I want to create a fascination for wetlands and swamps as they are crucial for our survival but have been largely forgotten.“

Kathrin Häfele for arte about Jakob Kudsk Steensen's exhibition 'Berl-Berl' at Halle am Berghain.

Jakob Kudsk Steensen, Berl-Berl (2021). Live simulation (still). Courtesy of the artist.

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“Berl-Berl contributes to the development of new aesthetics and formats, presenting a radical new visual language.“

TF Chan for Wallpaper* about how Jakob Kudsk Steensen uses virtual reality technologies to change our relationship with the natural world.

Jakob Kudsk Steensen, Berl-Berl (2021). Live simulation (still). Courtesy of the artist.

Discover

“It’s a unique take on immersive art that is tactile and contemplative - soothing, too, at a time when the theme of climate is wrought with anxiety.“

Kate Brown for artnet news about how Jakob Kudsk Steensen immerses viewers in a fictional world of nature that feels impossible and infinite, but very much stems from the real.

Jakob Kudsk Steensen, Berl-Berl (2021). Live simulation (still). Courtesy of the artist.

Credits

Jakob Kudsk Steensen: Berl-Berl, 2021
Live simulation.
Sound composition and music by Matt McCorkle
Featuring music by Arca
© 2021 Jakob Kudsk Steensen
Commissioned by Light Art Space (LAS)
Curated by Emma Enderby
Assistant Curator: Liz Stumpf

Production Credits

Creator and Artist: Jakob Kudsk Steensen
Co-Producer: Elizabeth Kircher
Sound Composer: Matt McCorkle
Vocalization by Arca
3D Development and Technology Design: Erratic Animist Studio
Technical Manager: Wouter Weynants
Tech Consultant: Todd Bryant
Installation Producer: Andrea Familari
Spatial Sound Design: Lugh O’Neill
Point Cloud Animation: Valentin Kraft

LAS Project Management

Monika Kerkmann
Tilman Hatje
Flinder Zuyderhoff-Gray

Webelements

Creative Director: Adam Rodgers, International Magic
Creative Producer: Ben McKinnon, International Magic
Designer: Agnete Morell, International Magic
Development: Niklas May, Jack Wild, International Magic

Visual Identity

Wkshps x Studio Pandan

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